![]() The plans could be visited from a feature similar to notebook or the notebook itself, such that it shows the pending orders, highlights attacks to be sent in the next 5 mins, or orders missed, etc. If the the user can specify groups to be used to complete an order, and the game can generate a plan for them, it will be really helpful. With what is shown, I feel a major hurdle for me will be to extract the coords I need to send the attacks from and then put them in another tool, which will require using excel or other tools to strip the target villages to the coords. While so much effort is being done in the planning, if the execution part is added in, it will greatly enhance the player experience. Currently, I find most people to develop a plan from FX Utility planner or other scripts, and paste in their notebooks, specifying the village, target and launch time.
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